It’s also quite easy to edit or create HDR environments yourself. If you are using your own backplate, try to find a matching HDR environment that will emulate the lightings and reflections. For the best quality, though, it’s recommended to use an environment with matching backplate. High resolution HDR environments (8k and 16k) can replace the need for backplates all together for lower resolution outputs. Note how the reflections of the sky and surrounding ground are reflected in the vehicle hood.Įnabling floor shadows and caustics can help improve the feeling that the object belongs in the environment. If you are using reflective or shiny appearances, simply swapping out the backplate without adjusting the environment will result in inaccurate reflections that will reveal your image is a rendering.įigure 3 below shows the stock Camaro file with an 8k HDRI environment from HDRI Haven loaded. This is because in addition the lighting, the environment is the source of the reflections for the geometry. If you ever want to convincingly fake overlaying your product onto an existing image, it’s a requirement to modify the environment. Environments especially are crucial as they define the lighting in the scene-assuming you aren’t using custom defined lights in Visualize Professional. Like materials, it’s easy to rely on built-in environments and backplates. To learn more about multi-layer appearances and textures setup in general, check out this video.
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This appearance is combining the default Solid Glass material with a custom Fingerprints appearance created using free textures from.
See Figure 2 below, where multi-layer appearances were used to add fingerprint marks to the touchscreen. Straightforward applications include selectively adding scuff marks, texture or defects to an otherwise pristine surface to create a weathered or used look. Like the name implies, these are stacks of up to four appearances that can be laid over each other in an adjustable order. Multi-Layer AppearancesĬomplex materials and surface imperfections can be represented easily by taking advantage of multi-layer appearances. The fidelity of the texture becomes more important the closer the camera is to the model surface. A bump map, for instance, can represent the grit of a textured plastic, or the spray pattern on a painted or powder coated part. Adding a mild bump map to almost any surface is a great way to prevent rendered surfaces from looking too smooth, which is a common giveaway of prerendered graphics. Simply experimenting with modifying the textures and magnitudes for these channels can greatly improve the effect of the final rendering. These appearances support varied texture channels such as bump, roughness and alpha, each of which have an impact on the resulting appearance.Īn example of a customized brushed metal texture is visible in Figure 1 below: Visualize supports many different categories of material, from specialized gemstone materials to more commonplace metals, plastics and clearcoat paint.
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But to add the final polish to a difficult rendering, it’s useful to understand how to define custom materials. There are many materials in the SOLIDWORKS Visualize library of materials, and more materials are available from the “cloud” library which can be toggled on at any point.
But while it is easy to get started in Visualize, there are a number of advanced and little-known techniques that can improve the quality of the final renderings when used correctly.
It is very easy to drag and drop materials and environments onto your models and render them. Creating high quality marketing imagery from CAD files can be done with SOLIDWORKS Visualize.